Inconveniences that yield no entertainment are one of the evils of the older games, just as bad as the accusations leveled today about feather collectibles as padding in UbisoftGameX(tm). It’s the reason that when playing FF8 you intentionally level up your base attacks+MP attacks so you can deliberately avoid using summons all the time because they have shorter casting animations because fuck waiting 2 minutes for an absolute certainty to kill something that never, ever, ever, ever even remotely posed a threat to your over-levelled ass and yields no reward. It’s why ‘Repel’ in Pokemon is so great, and why a function to disable random encounters is awesome. There gets to be a certain point where ‘filler’ gets tedious and gets in the way. I’m thinking more about design decisions than controls. With just these two simple tools, Final Fantasy VII has transformed from semi-antiquated to a genuinely great use of your time in 2015. Sick of that sprawling Knights of the Round animation? Want to get through the Midgar slums without having to fight any of those dumb houses? Don’t have 40-50 extra hours but want to replay FFVII anyway? This is the version for you. That last one is a bit much, but the first two are SO GOOD. R3 – automatically heals everyone and gives them infinite limit breaks ( FFVII is a currently on sale for $16.45.) To access the cheats on PS4, you have to push in the thumbsticks as follows: These cheats were originally released in the iOS version of FFVII, which came out earlier this year, and they’re also in the PS4 port that Square published on Saturday. Then, if you’re feeling underpowered, you can put random encounters back on but speed up the game so they don’t waste too much of your time. It’s brilliant all you have to do is press a couple of buttons to enable or disable encounters at will, so you can just breeze through dungeons at your discretion. Every single RPG should have this option. Yes, you can turn off all random encounters. Specifically: You can A) speed up the game and B) turn off all random encounters. Some of FFVII‘s new cheats are actually tools that make the game significantly more enjoyable to play, letting you ditch some of the musty old relics of ’90s role-playing. That might sound sacrilegious, but I’m not talking about level boosters or item duplicators.
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